I did not haha, was going to fix it tonight I’ll increase the threshhold a bit just in case it happens again. (perhaps the screen resolution was a bit different before? E.g. having the console open, having the downloads bar at the bottom etc?)
Strange could have been. I also noticed more information wouldn’t expand on the template later on in the day but that also working. Whatever the cause was it working Thanks
Why do you have to choose by yourself if the answer was right or not? I think it should work the same as the text input field and automatically count it as right or wrong.
And I still have trouble with correctclick
, it still only works for the front side for me.
I’ve thought about that as well, but I wasn’t able to get it in there before going on vacation. I’ll put it on the list (along with the correctclick bug)
Clicking on a correct element will now instantly advance to the next card (like lightning mode). Your bug with the classes not being added should also be fixed @acm2010
Thanks! The styling works, I will try the other new styling option tomorrow.
It seems that the click cards are based on the know/don’t know cards, is there a reason for this? With the current setting you have to still say yes/no when you click the wrong thing, and there is no way to see the backside with the default lightning mode.
I think there should be a new card/input type that works similar to the type input one, that goes to a red/green styled backside based on the click, and lightning mode should skip the backside if you set that option only.
Another thing, maybe it’s only for convenience. I have groups of prefectures that should be clicked, and I tried to put the group id into the {{click:fieldname}}
field, but it doesn’t work, I probably have to enumerate the prefectures at the moment. Is there some way to check if an enclosing element is a correct click? [I could imagine that for certain SVGs this might turn out to be a real problem because the things you click are some elaborate drawing inside a group instead.]
There are only two types of cards at the moment. Cards with input and cards without. My reasoning was that you would want a correct click to automatically advance to the next card (I believe you asked for this before? ) whereas with a wrong click, you first want to see the backside to check what is considered correct (since you answered wrongly).
From what I gather you want to have the backside display on both getting an item wrong AND correct, and then only have a ‘next’ button instead of the ‘know/dont know’ buttons? I can see how that would be nicer.
hmm, that really depends on how the html (or svg in this instance) is styled and stuff. It’s a bit tricky to do a lookup with javascript since there could be an X amount of parents that it would have to loop through.
My bad, I was probably writing in a strange way I meant that you can advance to the next card without saying yes/no again, just looking at the backside/pressing space to continue. It is a card with input after all
I was imagining a bar similar to the input bar that says “Click X …” (but you can only look at it, not type), and on the backside you get a red/green bar and a next button. So acting like the type input, but you replace text input + enter with a click. Basically as you say
I will experiment a bit, I forgot to add kitsun-click
to the outer class, maybe it is going something sensible already. But for the SVG you probably only have to look at outer <g>
elements. I check if there is some easy criterion.
Ahh definitely looking forward to a dark theme!! My eyes will be very thankful haha
Ah I see, makes sense. I’ll put it back on the list ^^
I’ve added a general roadmap for the near future in the changelog thread:
Please let me know if you think I forgot anything important
But @Neicudi, if you close the topic straight away, how are we supposed to shower you with gratitude?!
You can still leave likes or post here
It’s more so I have a personal overview of what’s done and what isn’t ^^
Maybe it’s better to use some kinda tag system instead, that way you would still be able to discuss the changes specific to that request/bug?
I know, but it’s not the same
That seems like a good idea - you could just add an [implemented] or [fixed] tag to the title or something. That way people still have the opportunity to discuss if they want, like if it turns out not to be quite what they expected or introduces or a new bug or something.
Or add your own post as the solution of the thread itself, like a true man in power. @Neicudi
This has been an awesome feature. While I’m reading/watching stuff, if I get exposed to a word I have yet to learn but that it seems interesting to do so, I always check to see if they’re on Core 10k. If they are, I just add them to the lessons pile so I can learn them in the following day! \o/ Lessons have been tremendously easier now
Other languages would be nice too, indeed! If you need some recommendations, I used wordreference.com for English<->French. I never noticed a specific problem with it. (That being said, I stopped using it as soon as I was advanced enough to use monolingual dictionaries).
Speaking of which, Jisho is nice and all, but what about goo (dictionary.goo.ne.jp/jn/) or the like? I’ve been trying for a while to make cards from goo, but I just don’t have time to finalize my deck.
Maybe one day I will have a sharable J-J deck But not today.
Any online dictionary that has a public API will be fun for me to add, so if you know any let me know!
Right now I’m especially looking for Korean and Chinese dictionaries.
Looks sick
Almost there
Good choice.
I was having a hard time figuring out how you were going to make this process smooth, but damn! Gj Can’t wait to binge on the advanced one though